Guide · Towns
Towns, land, and why nobody can grief you
Land is the heart of this server. Here's the whole system with real numbers — nothing hidden.
The land rules
Everywhere unclaimed
Mine, dig, chop, build, explore — and loot what you find. Dungeon chests, shipwrecks, mineshafts, buried treasure: all openable, pure vanilla. Drop a door to pocket some air, bridge a ravine, wall off a cave — the wild is yours to move through. Just know it's lawless: anything you build or leave out here is unprotected, and anyone can break it or take it. Want your builds and chests safe? That's what a town is for.
Claimed chunks
Only residents can build, and only where the mayor allows. Outsiders can't touch a thing — not a door, not a chest, not a flower.
What land costs
Starting a town: free. Claiming: free. A town can hold 6 chunks per resident — recruit people to grow. Upkeep: $10 per chunk per day, paid by the town bank.
Your first town, step by step
1 · Found it
Stand at the spot that should be your town's center and run /t new YourTownName. That chunk becomes your home block, and you're the mayor.
2 · Claim around it
Walk to a neighboring chunk and run /t claim. Repeat. /towny map shows a live map in chat of what's claimed around you. Solo, you cap at 6 chunks — every resident who joins raises the cap by 6.
3 · Fund the bank
/t deposit 200 moves your money into the town bank. Upkeep ($10/chunk/day) is drawn from there daily. If the bank can't cover it, the town falls into ruin — protected but frozen for 72 hours, during which any resident can /t reclaim it (for a fee) before it's gone for good. So keep a cushion. /t shows your balance and daily cost.
4 · Invite people
/t invite PlayerName — they type /accept. More residents = more land, shared upkeep, and someone to blame when the crops go missing.
5 · Set a spawn
/t set spawn inside your home block. Residents teleport home with /t spawn from anywhere.
Plots — dividing your town
Every claimed chunk is a plot the mayor can assign, sell, or configure. This is how towns become neighborhoods.
Give residents their own space
Mayor stands on a plot: /plot forsale 50 (any price, 0 works). A resident stands on it and runs /plot claim — now it's theirs to build on, and only theirs.
Where "rent" comes from
There's no fixed server rent — mayors set everything. /t set taxes 5 charges each resident $5 a day into the town bank. /t set plottax 2 taxes plot owners. Set them to 0 for a free-to-live town. Taxes unpaid? The resident is kicked by the system, their plots revert to the town.
Zoning
/plot set shop, farm, embassy, arena, jail and more — each changes the rules on that plot (embassies can even be sold to outsiders). /plot perm shows exactly who can do what where you're standing.
Nations, allies, and rivals
Founding and joining a nation
A town can found a nation with /n new NationName — other towns join via invite (/n invite TownName). Nations share a bank, a capital, and a name in chat.
What nations actually get you
Allies (/n ally add) and enemies (/n enemy add), nation-wide chat, a shared identity for politics and drama. On this server war is roleplay — claims stay protected regardless. Your rivalry lives in chat, trade, and who builds the taller keep.
Town ranks
Mayors can promote residents: /t rank add PlayerName assistant gives claim/invite powers. Good for co-running a town with a friend.
Command cheat sheet
/t — your town's status, bank, and upkeep · /t here — info on the plot you're standing on
/t new <name> · /t claim · /t unclaim · /t deposit <amt> · /t withdraw <amt>
/t invite <player> · /t kick <player> · /t leave · /t spawn · /t set spawn
/plot claim · /plot forsale <price> · /plot perm · /t set taxes <amt>
/n new <name> · /n invite <town> · /n ally add <nation> · /towny map